SWORD ART ONLINE: HOLLOW REALIZATION DELUXE EDITION REVIEW, SWORD ART ONLINE: HOLLOW REALIZATION REVIEW

“Work smarter, not harder” is something I would have loved lớn tell the team at Bandai Namco behind Sword Art Online: Hollow Realization. That’s not lớn say there aren’t plenty of smart ideas in this action-based, single-player, faux MMO, but its tangle of chơi game systems feels like a dense pile of stuffing that never gets stitched together into a coherent whole, and its story lacks the urgency and gravity that made the anime great.

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Hollow Realization takes place after the main story arcs of the Sword Art Online anime series, and sees its many likeable characters return to a virtual world that’s in many ways reminiscent of Aincrad, where they were once horrifically trapped.
The show’s original premise, where perishing in-game resulted in real-world death, is a thiết lập that immediately introduced tangible stakes and a sense of urgency - two things that Hollow Realization sorely lacks.At first, I enjoyed the fact that the characters weren’t in any immediate danger; I relished the opportunity khổng lồ see them relax and actually enjoy their trò chơi for once, especially given how the opening cinematic strongly implies that the other shoe is going to drop momentarily anyway. But after dozens of hours of casual camaraderie over farming runs & item shop bargain-hunting I grew impatient with the story’s snail-like pacing và relentless cheer - both of which betray what made the anime great.
I certainly can’t fault the amount of story nội dung though, which is both fully voiced và quite plentiful - so much so that 50 hours wasn’t enough for me to see its completion. It’s the style and frequency with which the story is presented, though, that makes it feel obtrusive. At times, it felt lượt thích I could barely play for more than an hour without being stopped for long stretches to watch mostly static character portraits talk at each other. I get it: they’re all friends. That doesn’t mean I want to lớn get roped into a 15-minute-long dialogue scene over what kind of food one of them wants sell at her in-game shop. My pre-existing affection for the characters was enough lớn keep my attention initially, but before long my event log was clogged up from pending conversation events with tiệc nhỏ members - which I dutifully started ignoring so I could get back out into the field.Out in Hollow Realization’s large and interconnected combat zones, enemies are plentiful, as are randomly occurring events for you khổng lồ participate in for extra XP và sometimes a shot at a rare high-level monster. Though the events are mostly simple “kill X of these” quests, they gave shape to my exploration và kept me coming back khổng lồ areas I’d already cleared in search for better thành công drops. That focus on rewards became vital as I opened up the six main areas, each of which house 10 to trăng tròn roamable areas. It’s an overwhelming amount of real estate to cover, which adds quite a bit to the kém chất lượng MMO veneer.More Than Mashing
The one-button combat seems simplistic at first, but there are a number of little nuances that prove worthy of the time required lớn master them. Properly timing the last hit of an attack chain gets you a sizeable damage bonus, while perfectly parrying incoming attacks stuns your attacker while replenishing your mana, giving you the resources & time you need khổng lồ press the offensive. Landing a special attack within a certain window while an enemy recovers from using one of theirs temporarily weakens them, opening them up lớn bonus damage from all sources. Moments like this are perfect opportunities for commanding your AI buổi tiệc ngọt members lớn coordinate their assaults with yours. Communication goes both ways too; they’ll prompt you lớn switch places with them, attack in unison with them, và more. It’s even possible khổng lồ remind them khổng lồ heal, ask them lớn draw aggro, even take evasive maneuvers when you see a big Ao
E attack inbound. Leveraging all of these little elements properly allows you to lớn efficiently down groups of enemies well above your level, và perfectly reading a powerful foe’s attacks & shutting them down while building a long, damaging combo feels really satisfying.
The big area bosses simultaneously represent the zenith of Hollow Realization’s combat systems, & the most concentrated expression of what’s wrong with them. They’re hulking in size, & their multi-formed assaults require you to lớn work with three other parties of AI-controlled adventurers just khổng lồ have a chance. This would be exciting if those other parties had half a brain, but more often than not they get themselves wiped in the opening minutes of what sometimes amounts khổng lồ a 20-minute battle. Finishing the fight on the strength of your tiệc ngọt alone is certainly doable with the right tactics/gear, but the over-zealous auto-targeting system doesn’t help either. Finding a short window of opportunity to lớn attack a specific limb of a boss only for your character khổng lồ sail past it to lớn hit another definitely made certain bosses more frustrating than they needed to be.What Does It All Mean?
Underpinning the action are a group of systems designed to lớn both simulate many elements of MMORPGs and to provide ways for you to lớn build your relationships (romantic and otherwise) with your tiệc nhỏ members, & even random NPCs. Here especially, it’s clear that the developers put a tremendous amount of effort into the nuts and bolts of Hollow Realization - a fact that makes the lukewarm results all the more disappointing. There’s plenty of complexity here, but very little of it makes the experience significantly deeper.
For instance, by complimenting your comrades in battle you can encourage certain personality traits in them which, over time, affects the frequency with which they perform certain types of actions & a slew of other stats & effects. Right there, I’ve just given you about as much of an explanation as the game gave me. Even after figuring some of it out contextually and checking both Japanese & American message boards, no one seems lớn fully understand what all of these icons & stats actually mean. As a habitual min-maxxer, I was as surprised at my inability to lớn fully comprehend this system as I was that my inability to do so wound up being irrelevant to success.Skill trees & the oddly nuanced blacksmithing system suffer a similar problem: their menus are a mess of icons, numbers and abbreviations with little lớn no explanation. The mô tả tìm kiếm for the skill “Decoy” reads:“(Mob)Aggro Down (CRT) -10% / 30sec. Increase Aggro”What?! I know what a mob is. I know what aggro means. I can surmise that CRT means “crit,” & not “cathode ray tube.” But what is the supposed relationship between them here? bởi my critical hits lower the target’s aggro while this skill is active? bởi vì they just generate less aggro? If so, why does it say “Increase Aggro?” I ran a heavy crit build & I never noticed any difference in quái dị aggro after popping Decoy, so I guess the fine details are irrelevant anyway? I love getting lost in the minutiae of RPG skill trees, but not if they’re unintelligible & ultimately meaningless.
At least the different passive skills of the many blacksmiths you can find have an accompanying legend to lớn tell you what they’re for, but that only revealed how needlessly opaque the system is in the first place. “Intuition” and “Eye For Detail” aren’t really great descriptors for what’s actually just a bonus crafting success chance. I ended up simply sticking with what I was able khổng lồ piece together và ignoring the rest, which (despite being more than sufficient for me lớn succeed) left me feeling like I was only passively participating in the development of my character & his comrades.
Even after considering these shortcomings, I still appreciated the lengths the developers went towards imbuing Hollow Realization with the kind of complexity that’s usually limited to lớn MMOs, but it also makes it all the stranger that the actual online portion is so limited. You can size a party of up lớn four human players online và fight super-high-level named mobs without all the story interruptions, but to vì so you have lớn quit out of your single-player trò chơi completely & then launch multiplayer from the main menu. There was an interesting opportunity here khổng lồ seamlessly blur the line between real và simulated MMOs, but Hollow Realization sadly misses it.

Verdict

A lot of effort was clearly put into Sword Art Online: Hollow Realization, because almost every aspect of its chơi game has an underlying mix of properties và nuances lớn come to lớn grips with. While I usually love that kind of complexity, here it rarely felt meaningful or even coherent. Paired with a story that lacks the stakes and urgency of the source material, it leaves Sword Art Online: Hollow Realization feeling pretty tepid aside from its enjoyable combat.

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Sword Art Online has been around for quite a while now; what started in 2002 as a simple light novel series has gone on to span a multimedia franchise including several books, manga adaptations, video clip games, movies, & – yes – an impending live-action Netflix series. It was only a matter of time before the franchise would receive some representation on the Switch, and that has now finally materialized with Sword Art Online: Hollow Realization. Though the first for Nintendo players, this is actually the fourth game in the Sword Art đoạn phim game series, which itself has diverged from the canon in some key ways và established a storyline of its own, & after an initial launch on Play
Station platforms, Sword Art Online: Hollow Realization has now found its way to the Switch in the form of a ‘complete edition’ that includes all the previous DLC. On the whole, it more or less proves lớn have been worth the wait – offering up a robust và well-realized RPG experience that dwarfs much of the competition on the e
Shop – but this quality does come with a few caveats that newcomers may want to consider before buying.

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Sword Art Online: Hollow Realization picks up shortly after where the last trò chơi left off, as Kirito, Asuna, and all their friends migrate lớn a new trò chơi called Sword Art: Origin lớn partake in the closed beta. They’re enjoying the game, often pointing out its similarities to lớn the original Sword Art Online (just, y’know, without the real death part) và things are going well until Kirito runs into a weird NPC girl with no name and seemingly no real part lớn play in the broader trò chơi world. Charmed by her pure và kind demeanour, the team takes her under their wing and name her “Premiere”, but things quickly grow more interesting as they take her on quests and discover that perhaps she isn’t the ‘nobody’ NPC that she first appeared to be.

For those of you that find yourselves tired out by an overabundant story in an RPG, Sword Art Online: Hollow Realization may prove lớn be a rather taxing experience, as portions of the experience border on becoming more of a visual novel than a game. When story beats are triggered, it can often lead to lớn almost comically long cutscenes that can last north of fifteen minutes at a time. Aside from a few instances, the vast majority of those cutscenes are spent reading through extensive dialogue (acting as a sub for the Japanese voice actors) as character portraits flash on & off the screen, occasionally changing expressions as the conversation calls for. Those of you that don’t want to lớn be bothered with these scenes can blaze through them by simply holding down the ‘L’ button, but even then, it can sometimes be a fair bit of time before the figurative controller is put back in your hands & you can continue the adventure.


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The Japanese voice acting for these scenes works well & features some strong performances, but the writing itself leaves something to lớn be desired. Sword Art Online: Hollow Realization plays host to just about every cringe-worthy and tired anime trope that you can imagine, and while this isn’t strictly surprising given that the source material is a popular anime, it can nonetheless drag down one’s enjoyment as pervy humour và eye-rolling events unfold left & right. No joke, there is even a girl who frequently refers khổng lồ your character as “Daddy”. All of this can be argued as being part of the charm, however, and the personalities of various characters from the show come through consistently. Just be aware that Sword Art Online: Hollow Realization is just about as ‘anime’ as anime gets, for better or worse.

As a game about an MMO, Sword Art Online: Hollow Realization goes to lớn great lengths to lớn replicate the feel of a largescale RPG being played by thousands at a time & it mostly manages lớn get it right. The main town – inventively called the “Town of Beginnings” – contains all the standard equipment shops và wide-open rendezvous points one might expect, along with some more scenic locations in which you can take a partner on a ‘date’. The world itself is comprised of a series of levels which each contain several interconnected areas packed lớn bursting with monsters to lớn fight và grind for loot drops, treasure chests, emergent mini-quests, and terrifying boss creatures. It’s the little details that really tie it all together, though, such as other parties of NPCs running through the world much like your own, fighting their own battles against monsters & making call-outs as a real team would.


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Battle uses a live-action system a bit lượt thích the one employed in YS VIII: Lacrimosa of Dana, in which you simply slash away at enemies right there on the map until either they die or your các buổi tiệc nhỏ wipes. Of course, this wouldn’t be a pseudo-MMO without an enormously busy UI overrun by toolbars, so your skills, special attacks, and items can all be accessed via a toggleable bar that can pack up lớn 60 different actions at one time. For the most part, you can get away with just using a much simpler four actions bound khổng lồ a quick menu – most of the enemies and bosses you encounter don’t require such extensive min/maxing – but the depth offered in combat is certainly welcome.

See, it’s not just about whacking an enemy with a stick for a bit until you win. Every hit builds up a multiplier that affects how much damage the enemy receives, but with the caveat that the multiplier resets if you let up for too long. Moreover, your party members will frequently make call-outs asking for a certain skill or attack to be performed, & if you time these things right, it can mix off devastating combos that all but vaporize the thing you were fighting. Through dynamic elements like this, combat is infused with some much-needed energy, as it becomes a deft dance of balancing skill cooldowns, damage multipliers, và friend call-outs in equal measure. Outside of the (free) DLC endgame content and a handful of bosses, making full usage of the deep combat is hardly ever required or even requested, but having that high potential skill ceiling is nonetheless nice for those that want lớn get the most out of that later, harder content.


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Character growth is handled through a rather confusing array of interconnected skills, which the in-game tutorial hardly bothers explaining to lớn you. Using any one of the nine main weapon classes will naturally grow your proficiency with that weapon, passively earning you skill points that can then be spent on a variety of skills related lớn that weapon as your proficiency with it increases. However, every now và then you’ll unlock a ‘class’ skill that has its own skill tree which can only be furthered by having that class skill equipped. This also has an effect on your các buổi party members, whose growth you’re given limited control over as well. The buổi tiệc nhỏ member can equip any class skills you’ve unlocked & progress their own growth in that skill tree, and you can then mix how frequently or infrequently you want them khổng lồ use each action. Affecting this to some degree, too, is their emotional state, which is represented as a series of various sized bubbles that can be either encouraged or discouraged in battle.

A key shortcoming here and, unfortunately in the rest of Sword Art Online: Hollow Realization, is the laughable effort made at explaining key systems and functions to lớn the player. This is an incredibly in-depth & complex RPG in many parts, & while there’s an effort made to lớn explain certain things to the player, important elements are often left out of the tutorials that leave you scratching your head and wondering what the heck this abbreviation means, or why a cấp độ that should be increasing is remaining stagnant. It’s not exactly rocket science, so experimenting around with menus and trawling through the infinite wisdom to be found in mạng internet message boards can help khổng lồ clear up some of the fog, but Sword Art Online: Hollow Realization"s failure khổng lồ communicate the importance of certain chơi game features makes much of the first ten to fifteen hours a slow & confusing time for new players.


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Similar to this, there are certain times in which the confusing systems are made even more difficult to lớn decrypt due to lớn hokey trò chơi design that makes simple things unnecessarily complicated or irritating. For example, if you’d lượt thích to kiểm tra up on a các buổi tiệc nhỏ member’s emotional state or change their class skill, you’d think that you could bởi so by going to lớn the ‘Friend’ tab in the menu và selecting their name. In reality, you have khổng lồ walk up to them on the map and initiate conversation, pulling up a sub-menu that’s inaccessible from the main menu. To make this worse, các buổi party members don’t automatically follow you when you’re in town, meaning you have to lớn look all over town & spend five or ten minutes doing something that should only take a few seconds. Going off of this, the town bafflingly doesn’t feature the mini-map that’s present everywhere else in Sword Art Online: Hollow Realization, so if you need to lớn talk lớn a specific character khổng lồ progress the story, you have khổng lồ spend extra time running around looking for them, sometimes checking some areas multiple times because characters move about of their own accord. It’s annoying things like this that can drag down the pace và kill one’s enjoyment of the game, as it becomes more trouble than its worth to fumble around with problems that few other RPGs have.

It’s a real shame, too, because when it isn’t being needlessly frustrating or confusing, Sword Art Online: Hollow Realization has more than enough nội dung to keep any longtime RPG fan happy for dozens of hours. Though the sidequests can often be standard fetch quest guff, there are several sprinkled in that possess some genuinely interesting stories or objectives that help khổng lồ build out the trò chơi world that much more. And, once you reach the over of the main game, all the previous versions’ DLC becomes playable, adding new challenges, dungeons, và quests khổng lồ the trò chơi to make for a meaty postgame. Topping all of this off is a multiplayer mode that can bring Sword Art Online: Hollow Realization another step closer lớn being an actual MMO, featuring both co-op and Pv
P modes that aren’t as robust as one would like, but nonetheless địa chỉ cửa hàng some extra value lớn all the other content. Make no mistake, if you have the patience lớn get past the rougher parts of the trò chơi up front, there are potentially hundreds of hours khổng lồ be sunk into Sword Art Online: Hollow Realization, and that kind of meaningful nội dung and extensive replayability deserves to lớn be commended.


*

From a graphical perspective, Sword Art Online: Hollow Realization is no slouch either, possessing a clean & surprisingly detailed art style that looks fantastic whether you’re playing docked or portable. Character portraits in cutscenes are brightly coloured và wonderfully expressive, and when running through the trò chơi world, you’re treated to lớn detailed and surprisingly realistic environments with long draw distances & high-resolution textures galore. It’s clear that a lot of time was put into making these environments feel like living ecosystems in many ways, và the sizable scope that they present just serves lớn remind one of the kind of ‘home console’ experiences the Switch can make real when on the go. The only thing dragging all this down is the sub-par performance; it’s not terrible by any means, but there are many points where Sword Art Online: Hollow Realization struggles lớn hit that 30FPS benchmark and the dropped frames prove lớn be noticeable.

Conclusion


At the kết thúc of the day, Sword Art Online: Hollow Realization is the kind of game that you probably already know if you’re interested in or not. This is an anime-inspired, in-depth RPG that comes with all the trappings, good và bad, that your mind associates with that description. Fans of the show & of complicated RPGs will no doubt find plenty khổng lồ love here in the likable characters, complex character customization, & frantic battle system while those who would consider themselves khổng lồ be unfamiliar with RPGs or the anime will no doubt be put off by the uneven, sometimes cringe-worthy writing, lack of effective tutorials, and general tedium present throughout the whole experience. We’d give Sword Art Online: Hollow Realization a recommendation overall – this is a good, unique RPG – just make sure you vì chưng a bit of research in advance to confirm that it’s what you’re looking for.

Good 7/10

Scoring Policy
Review copy provided by Bandai Namco


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Mitch has been a fan hâm mộ of Nintendo ever since he got his start on the GBA in 2005. When he"s not busy playing games or writing, you can find him down at his local MMA training facility learning how lớn punish the unrighteous.


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Tue 11th Jun 2019

One important question, is it censored like happened in that update for the Japanese Play
Station release a few years ago or is it uncensored lượt thích the English version of the game?


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Tue 11th Jun 2019

Earth has done it! I"m dead now! You really shot me through my organs. I am getting Xbox One S to play Phantasy Star Online 2. However, I am going to continue to play my Nintendo Switch with the games I have. You all tore me apart!


Tue 11th Jun 2019

I played this game on the PS4. It’s the weakest SAO so far from the games I played. The story is incredibly boring và can be summed up in one sentence. The affection system is as tedious & repetitive as Hollow Fragment’s. The battle system is needlessly complicated & repetitive. The music forgetable. All in all it’s a trò chơi designed for fanboys and fangirls.


Wed 12th Jun 2019

It"s fun. It"s not going to change the minds of any of the SAO haters out there, but for those who lượt thích SAO và want a relatively decent game based on it, this does respectably well.

I took a blind chance on it because SAO is popular enough that I thought the trò chơi would be at least okay and it"s been better than okay. I"d điện thoại tư vấn it "Good". I think 7/10 is a perfectly reasonable score.

Though the fact that the SAO games are in a separate, alternate timeline from the anime, with some events at different times, & certain characters still alive & others having met much earlier - did throw me way off. You might want to lớn read the wiki lớn see the differences.


Wed 12th Jun 2019

Too much lớn play. If this had come out for the Wii U I would be all over it. Too many good rpgs to lớn buy và play though.

Xem thêm: Top 8 Loại Thuốc Bôi Ngoài Da Trị Nấm Da An Toàn Hiệu Quả Nhanh


Wed 12th Jun 2019

I watched the first season of the anime and that was enough for me. I don"t know why, but something turns me off when it comes lớn anime about being inside of an MMO...an increasingly popular sub-genre that I just find unable to lớn dedicate any sort of interest in.

But this review makes the trò chơi sound quite meaty & worth diving into for hours on end. I like a nice & long, depth-filled game... Hmm.


Wed 12th Jun 2019

I’m not saying SAO doesn’t have it’s fair mô tả of anime tropes, but just to clarify, the girl who calls Kirito “Daddy” genuinely thinks of him as her daddy, và as Asuna as her “Mommy.” Just thought I’d clarify this, because it’s not as bad as the reviewer makes it sound. As a daddy myself, I found this part of the story lớn be quite touching.


Wed 12th Jun 2019

I actually love this game, definite buy for me. However, I have an issue with this review.

Did this reviewer just compare Ys 8 lớn SAO Hollow Realization? LOL. The games play NOTHING alike. *Ys you control all attacks, SAO you only control skills*Ys has skills mapped lớn buttons, SAO you have khổng lồ go through a menu*Ys you bởi rolls similar to lớn DS, but quicker. SAO you use back step & side step.*Ys you gather materials lớn make new weapons và armor, SAO you gain weapons through chests, battles, & towns. *Ys you pause the trò chơi to use items, SAO it"s real time.

So tell me, how is SAO HR, ANYTHING lượt thích Ys 8?

Answer: It"s not. Please Nintendo life, get someone who plays a lot of Jrpgs to nhận xét Jrpgs. This person doesn"t know what they"re talking about, và it also sounds like they don"t even know the lore of SAO.


Dualmask SAO was basically the anime that popularized the MMO anime genre, so it was there before it became old.


Panopticon khổng lồ be fair, if you aren"t familiar with that storyline, this game doesn"t vị a good job of explaining that detail.


zip If you actually played Hollow Fragment, you would know Fragment is MUCH worse than H.R.Worse combat, worse graphics, bad frame rate in areas, worse AI, worse story, worse music. You can hate on Hollow Realization, but it is a much better game than Fragment in almost every single way


Morrow Well, you’re wrong.

I Platinum’d Hollow Fragment on the PS4 & while it has technical shortcomings, the overall experience và story are far better than Hollow Realization’s.


zip I nearly beat Fragment, but there"s no way I could platinum that trash. Realization is way better, so I think you"re wrong. It"s a matter of opinion dude, but Fragment has way more issues than Realization, và that"s fact. Preference is opinion though.


Dualmask That"s fine. SAO isn"t for everyone. For example, I think One Piece is awful. Yet that"s the most popular anime và manga on Earth.


Wed 12th Jun 2019

Thanks for mentioning that the game targets 30 fps! I appreciate that kind of detail being spelled out.


Dualmask Ghost in The Shell is a great one. The Boondocks and Ghost in The Shell were my favorite adult animations khổng lồ watch when I was younger.I don"t care for Ghost in The Shell anymore, but I don"t think it"s bad by any means.


Wed 12th Jun 2019

Sorry, I hate it when stories in video game adaptations specifically và deliberately break the original canon.


Bulbasaurus
Rex it doesn"t break the canon, it"s just meant to be it"s own story that branches off from the anime. It"s a lot better lớn get original story in games. If it was an exact copy of the anime, there would be no tension. You would know exactly how everything turns out.


Lets
Go
Switch I don"t hate SAO or these games. I think both the anime and these games are awesome. Sure, they have their flaws, but what doesn"t? I think the good outweighs the bad, but that"s just my opinion. I think it"s funny how everyone thinks if you like SAO, you haven"t watched many anime. I watched like 300-400 anime, và I still love it.


Wed 12th Jun 2019

Oh please... Anything except Sword Art Online games... (They had enough because it doesn"t make sense)

It doesn"t matter if the original story is up lớn 14 Episodes for only just 1 Season, But going beyond like GGO is something lượt thích "This is NOT a SAO Story". (I like Sinon"s appearance và her character, But Kirito"s story is dropping down lớn the thrash.)

The more WORSE Story than a garbage is "Alicization", The Episode 10 of it will going to make people really angry. (Ronye and Tiese are kết thúc up very bad, They were abused by Raios và Humbert.)


Morrow Yeah when I first saw SAO, I hadn"t seen many anime and I really enjoyed it. It wasn"t perfect but it wasn"t as bad as the haters make it (SAO abridged is still better) but even now, I still enjoy it


Morrow I know, but if I remember right it was censored on PS4 before Sony went crazy, & only in japan which is why I was wondering. Of course I hope its uncensored like moste Switch games.


Morrow Of course a branching timeline that doesn"t exist in the original light novels và deliberately contradicts canon events is breaking canon!

There are plenty of ways of including original stories that while they may not be technically canon can still (mostly) fit within the original timeline as if they were. The "One Piece" và "Naruto" games occasionally bởi vì it rather well.


Bulbasaurus
Rex You are basically playing the anime with the Naruto và One Piece games. There is very minor differences in story from the games lớn the anime. The only Naruto trò chơi I know of that breaks away from the anime is Naruto: Dragon
Blade Chronicles---which is actually my favorite naruto game. Because it"s entirely it"s own original story.

I don"t want lớn play the anime, I want khổng lồ play original stories.


tobibra Are you talking about lượt thích spa scenes where it covers full nudity? Full nudity (showing nipples, genitalia, bare ass, exc) automatically makes it an AO, Adults Only, rating---basically, a sex game. That stuff will always be censored on consoles, because sex games aren"t allowed on console platforms.The annoying thing is, this AO rule only applies to lớn Japanese games apparently, because stuff like The Witcher 3 isn"t censored at all.


Morrow I would"nt say full nudity, you don"t see her nipples or genitalia anyway. In the Japanese game they gave her a swimsuit anyhow.

Originaly added a link to a clip about in Youtube but I removed it from this post in case someone would think that was too much. Never know & I don"t feel lượt thích running that risk tbh.


tobibra I looked it up, so I know what scene you"re talking about. That was only censored in Japan, not over in the US. If you live in Japan, maybe get the UK or na version? As far as it being censored in the JP version on Switch, you might want to lớn look it up. Someone should have answered that by now, since it"s been out for a bit.


Morrow I know it was only for japan on Play
Station, thats why I asked in my first post if the Switch version got that or not. I don"t live in Japan, I live in Europe. I were just hoping Bandai didn"t use the censored version outside of japan this time around, thats all. I know Switch games in general is not censored, but just asked to lớn be safe


tobibra Oh, you don"t have to worry about that. Unless otherwise mentioned, if US version is uncensored, the UK version usually is too.

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